"tengu_pid_based_version_locking": false,
I wanted that 'Zelda: The Wind Waker' cartoon shimmer on the water surface. Originally I tried generating caustics procedurally with four layers of Voronoi noise. This turned out to be very GPU heavy and did not look great. The solution was sampling a small scrolling caustic texture with a simple noise mask, which looks way better and is super cheap. Sometimes the easy solution is the correct solution.
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S$80 per month. Paid annually.
For running untrusted code in a multi-tenant environment, like short-lived scripts, AI-generated code, or customer-provided functions, you need a real boundary. gVisor gives you a user-space kernel boundary with good compatibility, while a microVM gives you a hardware boundary with the strongest guarantees. Either is defensible depending on your threat model and performance requirements.